Monday, June 23, 2014

Subobject of Solid

Subobject is part of the solid primitive
You can modified the subobject by select the face, edge, vertex

Select the subobject:

  1. Ctrl + Select
  2. Home tab > Selection panel



Face Selection


Ctrl + Select or
Home tab > Selection panel > Face

Edge Selection


Ctrl + Select or
Home tab > Selection panel > Edge

Vertex Selection



Ctrl + Select or
Home tab > Selection panel > Vertex

Solid History


You must record the history before edit


Properties palette


Show History: Yes


Ctrl + Select the removed subobject
You can move, rotate, scale or erase the subobject


Ex: Edit Solid's Components

Face Editing

Ctrl + Click to select the face of solid


Click on the Y axis (green) to move in Y direction

Input the value for the stretch point


The face stretch to right and remove some materials

Edge Editing

Ctrl + Select the edge


Click on the X axis (red) to move in X direction


Input the stretch distance


Vertex Editing

Click + Select a point


Click on the Z axis to move in Z direction


Input the stretch distance


Friday, June 20, 2014

Edit Solid's Faces

Add or remove materials to or from the object


Extrude Faces

Only planar faces can be extrude


Positive extrusion height adds mass to solid
Negative extrusion height removes mass from solid


Positive taper angle makes new face smaller than old


Negative taper angle makes new face larger than old


Extrude face along path


Extrude multiple faces at the same time



You can extrude the base of a blind hole to get through the solid

Offset Faces

Curved faces can be offset




Move Faces

Often use to move a hole



You cannot move the base of a blind hole (a hole that does not pass through)

Rotate Faces


Change the orientation of multiple faces



You cannot rotate a face that it cause a new cut on the face


Taper Face

Change the orientation of a single face




Orientation angle based on the base point
A positive angle remove mass from solid
A negative angle adds mass to dolid


Delete Faces

Remove fillet, chamfer, hole from solid




You cannot delete a face if the faces cannot be close after delete


Color Faces


Copy Faces

Copy a face to create another 3D feature


Flat face become region
Curved face become surface


Thursday, June 19, 2014

Ex: Face Editing on Solid

Extrude Faces

Home tab > Solid Editing panel > Extrude Faces



Select the face



Specify height of extrusion



Specify angle of taper for extrusion



Press Enter



Press Enter again to exit the command




Offset Faces

Home tab > Solid Editing panel > Offset Faces



Select the front face and the near by 2 curved faces



Press Enter



Specify the offset distance



The faces offset toward front


Move Faces

Change the visual style to Wireframe
Home tab > Solid Editing panel > Move Faces


Select the 3 faces



Rotate the solid by ViewCube



Repeat the rotation by ViewCube



Select all the faces



Press Enter



Specify a base point



Input 50 for the second point



The hole move to the right at 50 units


Rotate Faces


Home tab > Solid Editing panel > Rotate Faces



Draw a line at the mid of the hole for rotate axis reference



Rotate the solid by ViewCube to select all the faces of the hole



Press Enter



Snap to the mid of the reference line for the 1st axis point



Point up in Z direction. make sure the +Z is show, click for the 2nd axis point



Specify a rotation angle, press Enter




Taper Faces

Home tab > Solid Editing panel > Taper Faces


Select the face



Press Enter



Specify the base point



Specify another point along the axis



Input -5 for the taper angle to taper out




Delete Faces

Home tab > Solid Editing panel > Delete Faces


Select the 2 curved faces


Press Enter


The 2 corners become sharp coners

Color Faces

Home tab > Solid Editing panel > Color Faces


Select the face


Press Enter


Select the color


Change visual style to Shaded with Edges


Copy Faces

Home Tab > Solid Editing panel > Copy Faces


Select the face


Press Enter


Specify a base point


Point up, make sure +Z is show


Input 300 for the 2nd point