Based on press & pull vertices, edges, faces of mesh
Create Mesh Primitive
Similar to creating solid primitive
Mesh Primitive Options
You can set the tessellation division for individual primitive
Mesh Smoothness
You can control the smoothness level by Quick Properties
Convert Solid Model to Mesh Model
Convert solid to mesh by Smooth Object command
Mesh Edit
Extrude the mesh face
Split Face
Split the mesh face into 2 or more
Merge Face
Merge multiple faces into one
Close Hole
Selecting the edges of the surrounding mesh faces
The faces should be on the same plane
Refine Mesh
Smoothness of mesh object must be more than 0
Multiple the faces number of selected face of mesh depending on the smoothness level
Multilple the faces number of the selected mesh model
Smoothness level reset to 0 after refine the mesh object
This will allows you continue to smoothing the mesh object
Convert Mesh Object to Solid or Surface
Convert mesh model to smooth solid or surface
Smooth Optimized Options
Optimized option create less complex solid or surface
Not Optimized option create the same number of faces as the mesh model
Optimized options will take less time to convert the mesh object
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