Tuesday, July 22, 2014

Solid Primitives

Predefine solid shape




Box



Define by length, width, height
Create building, structure, furniture, mechanical, electrical parts


 

Wedge

Similar to box, but has been slice off
Create side roof, tapered part




Pyramid


A base with 3 or more equare sides
Top only a point or equal /un-equal radius with base




Cone


The base can be circular or elliptical
Top can be a point or different radius




Cylinder


Column with circular or elliptical shape
Create wire, pipe




Sphere


Similar with 2D circle
Create ball




Torus


With a outer and inner radius
Create donut or tube shape object




Polysolid




Similar to 2D polyline
Define by width, height, justify
Create wall-like solid





Justify - Left




Measure based on exterior face

Justify - Center




Measure based on center of wall

Justify - Right




Measure based on interior face


Modify Solid Primitive




You can modify the solid primitives by the triangle grips


Appearance of Solid


Isolines




Isolines = 4                  Isolines = 8

Isolines display on curved object

Silhouette Edges




Dispsilh = 0             Dispsilh = 1

Control by dispsilh variable

Facet Resolution




Facetres = 0.2              Facetres = 1

Control the smoothness of shaded

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