Thursday, June 12, 2014

Cretae Section

Create section views without cutting off any part of the solid




Section Plane

Display solid after slice off without actually cut away




Also can generate 2D and 3D section view


Add Jog to Section

Create a non-straight section plane to slice different part of the solid

Section Boundary

Create a section plane with a boundary


Section Volume

Create section plane with boundary and volume


Ex: Creating Section View

Start SECtion command



Select the solid



Click ZX on the command line to select ZX plane



Snap to center of the left cylinder



Snap to center of the right cylinder

Select the section



Select Y axis of the gizmo, move the section to the right

Repeat the Section command



Snap to 3 points

Select the section



Select Y axis of the gizmo, move the section to the left

Repeat the Section command
Click YZ on command line



Snap to the center of the hole

Select the section

Use the gizmo move it to the right




Section Plane

Home tab > Section panel > Section Plane



Snap to center of the left cylinder



Snap to center of the right cylinder



Section plane is created within these 2 cylinders



Select the Section Plane - Right-click



Select Activate live sectioning



Right part slice off

Right-click - Show cut-away geometry




The slice-off part show in red

Right-click - Generate 2D/3D section



Select Create



Place the 2D section on the right



Press Enter 3 times to accept the default X, Y scale and rotation angle

Right-click - Generate 2D/3D section
Select 3D Section



Select Section Settings



Intersection Fill
Face Hatch: Predefined/ANSI32
Color: Yellow



Place the 3D section part on the left


Add Jog to Section

Change to Top view
Window-select the Section Plane


Drag the 2 end grips to expand the Section Plane

Right-click - Add jog to section



Snap to the left grip



Section Plane bend 2 times at right-angle



Drag the triangle to right



Drag the triangle up



Stop at the mid of the slanted part



Change to isometric view


Section Boundary

Click and make the right grip hot, move it toward the solid


Make it shorter than the solid


Click on the upside-down triangle, select Boundary


Section Volume

Click on the upside-down triangle


Select Volume


Make the triangle grip hot, and move downward


Wednesday, June 11, 2014

Creating Camera Views

The easiler way to create view in 3D is use camera to create a view

In order to make the clients to understand how the design look like



Perspective view give most realistic view of building and large objects

Placing a camera, you can create precise perspective view by specific camera location, target point, lens length




Adjust Camera

Select the camera icon


Camera Z: Camera height
Target Z: Target height
Field of View: Related to Lens Length

Clipping View

Clip the view to cut away model in front or behind the target




Ex: Create Camera View

Switch to Top View
Render tab > Camera panel > Create Camera



Place the camera on the floor



Camera Preview



You can change the visual style as need

Change to isometric view



Click on the Z axis of the camera, move up and input 1500 for the camera height

Camera Preview



It show the view from 1500mm height look down on the dining table and side table

Change the clipping settings on the Properties palette



Clipping: Front on
Front plane: 2400



Side table is clip off at 2400mm