Monday, May 26, 2014

Materials

Materials can help to understand the purpose and qualities of the 3D model



Left cup made by porcelain, more heavy and durable
Right cup made by glass, lighter and fragile


Materials and Visual Style

Materials only show on Realistic visual style
Other visual style you need to render, then materials will display

Material Browser

Used to view and apply materials from the material library
Allows to create and modify materials


  1. Document Materials: Preview materials added in the drawing
  2. Material Library
  3. Create new library
  4. Create new material
  5. Open Material Editor

Adding Materials

Drag and drop material onto the object
Ctrl + Drag & drop onto the face of an object


Remove Materials


Select the object to remove attached material

Attach by Layer

Attach material to each object might take too long


Attach materials based on the layer will cut short the time consume


Material Editor


Modify existing material
Duplicate current material

Preview


Preview in different shape and rendering quality
Rendering quality: Fastest, Draft, Medium, production

Create New Type of Material


Create new material or duplicate an existing material

Properties

Generic
Controls the color, image, glossiness and highlights

Reflectivity
Controls the amount of light reflected

Transparency
Controls the amount of transparency, refraction

Cutouts
Uses and image or texture to make a material partially transparent
Used to create lace or etched glass

Self Illumination
controls the color, brightness, temperature of light

Bump
Uses an image of the material or texture to create a bump pattern

Tint
Control the hue and saturation value

Texture Editor

Modify the appearance of the texture displayed on a material

 Click the image of material to bring out the Texture Editor



Controls the position, scale, repeat

Material Mapping

Change the mapping when projected on the different surface types


Planar


Projects an image onto a flat surface

Box


Projects an image onto the faces of a boxlike solid

Cylindrical


Wraps an image onto a cylindrical object

Shperical


Wraps an image onto a spherical object

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