Light Source:
Default Lighting
Turn ON by default, to prevent you render a model without lighting
Shines on all faces of the model
Used on mechanical models that do not need the cast shadows
Sunlight
Defined by location, date and time
Distance
Similar to sunlight
Shines parallel in one direction with same brightness on all surfaces
Only available when Lighting Units set to Generic
Point Light
Similar to light bulb
Radiates in all directions and fades in intensity further from source
Used for genral light effect
Spot Light
Focuses a cone of light on a specified portion
Weblight
Similar to point light
3D representations of real-world light intensity
Used in rendered images
Generic and Photometric Light
The ways of control light intensity
Generic Lighting Units
Uses default lighting without any lighting units
Photometric Lighting Units
- American Lighting Units - Foot candles
- International Lighting Units - Lux
You can access the photometric lights by Tool Palettes
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