Wednesday, May 28, 2014

Visual Style

A collection of settings that control  the display of edges and shading in the viewport


Hidden


Sketchy


Conceptul


Shaded with Edges



Visual Style Override

You can temporary override the existing visual style

No Edges


Isolines


Facet Edges


Normal


Monochrome


Tint


Desaturate


No Face Style



Realistic Face Style



Warm-Cool Face Style



Shadows



Materials & Textures




Create Custom Visual Style


Save the current visual style


Create New Visual Style icon on Visual Style Manager palette

Visual Settings

Face Settings


Control the display of 3D faces:
Face Style: Realistic, Gooch or No Face
Lighting Quality: Faceted, Smooth, Smoothest
Color: Normal, Monochrome, Tint, Desaturate
Opacity: Value of tramsparency
Material Display: Materials and Textures, Materials, Off

Lighting


Controls the lighting effect in viewport
Shadow turn off by default for all visual style to save resource

Environment Settings


Controls use of background

Edge Settings


Controls the display of Occluded Edges, Intersection Edges, Silhouette Edges, Edge Modifiers

Export Visual Style

Visual Styles are saved in a drawing
The custom visual styles cannot be use in other drawing


Export them to a open Tool Palettes
This will make it able to access from any drawing

Ex: Create New Visual Style

Create a custom visual style by Visual Style Manager



View tab > Visual Styles panel - Slant Arrow



This will startup a Visual Style Manager


Click icon Create New Visual Style


Input the information for new visual style


Name: See Through
Description: All objects half transparent

Face Settings


Click the icon Opacity to activate the opacity input
Opacity: 50
Material Display: Materials and textures

Occluded Edges


Show: No


Select other visual style


Then select the new created Visual Style: See Through

This will activate the "Apply Selected Visual Style to Current Viewport"


Click on the activated icon


All models in scene become half transparent

Monday, May 26, 2014

Materials

Materials can help to understand the purpose and qualities of the 3D model



Left cup made by porcelain, more heavy and durable
Right cup made by glass, lighter and fragile


Materials and Visual Style

Materials only show on Realistic visual style
Other visual style you need to render, then materials will display

Material Browser

Used to view and apply materials from the material library
Allows to create and modify materials


  1. Document Materials: Preview materials added in the drawing
  2. Material Library
  3. Create new library
  4. Create new material
  5. Open Material Editor

Adding Materials

Drag and drop material onto the object
Ctrl + Drag & drop onto the face of an object


Remove Materials


Select the object to remove attached material

Attach by Layer

Attach material to each object might take too long


Attach materials based on the layer will cut short the time consume


Material Editor


Modify existing material
Duplicate current material

Preview


Preview in different shape and rendering quality
Rendering quality: Fastest, Draft, Medium, production

Create New Type of Material


Create new material or duplicate an existing material

Properties

Generic
Controls the color, image, glossiness and highlights

Reflectivity
Controls the amount of light reflected

Transparency
Controls the amount of transparency, refraction

Cutouts
Uses and image or texture to make a material partially transparent
Used to create lace or etched glass

Self Illumination
controls the color, brightness, temperature of light

Bump
Uses an image of the material or texture to create a bump pattern

Tint
Control the hue and saturation value

Texture Editor

Modify the appearance of the texture displayed on a material

 Click the image of material to bring out the Texture Editor



Controls the position, scale, repeat

Material Mapping

Change the mapping when projected on the different surface types


Planar


Projects an image onto a flat surface

Box


Projects an image onto the faces of a boxlike solid

Cylindrical


Wraps an image onto a cylindrical object

Shperical


Wraps an image onto a spherical object

Sunday, May 25, 2014

Ex: Apply Material

Apply materials to object and by layer


Adds Materials to Document

Render tab > Materials panel > Materials Browser


Navigate to the material library


Click on the UP arrow of the material to add material to document



Fabric: Leather - Blue
Flooring: Wood > Andiroba - Natural
Glass: Clear - Green 1
          Clear
Metal: Aluminum - Flat
          Aluminum - Brushed - Radom
Masonry: Stone - Onyx - Rose
               Stone - Slate - Mottled
Plastic: High Gloss - Burnt Red
Roofing: Shingles - Uneven 1
              Shake - Handsplit
Wood: Hickory
           Ash Door


Attach by Layer

Apply materials by layer

Render tab > Materials panel expand - Attach By Layer


Drag the materials from left pane (Material Name) to the right pane (Layer Material)


Materials attached to the 3D objects in model by layer




Material Edit

Document Materials: All


Right-click on the material - Edit

Material Editor palettes - click on the image


This will call-out the Texture Editor
Change the Scale of Sample Size:
Width: 3000
There is a link between width and height
Height will automatically adjust